Product detail

ST190 Media New Ways and Meanings - 3E

ST190 Media New Ways and Meanings - 3E

Author: Win Stewart
$97.99(NZD)  inc GST
Description

Media New Ways and Meanings 3E equips students with the understanding they need to take part in the new media environments of the twenty-first century. Drawing on the main theoretical discourses in media education, Media: New Ways and Meanings 3E, takes an eclectic approach to the study of media genres. Its engagement with all aspects of the media supports student outcomes in a range of English and Media Studies courses around Australia. Abundant activities and assignments allow students to apply the concepts developed in the text, which contains inclusive coverage of: * film * video games * the internet * television * radio * newspapers and magazines Media New Ways and Meanings 3E develops a diversified critical literacy while encouraging students to access, analyse and create media in new and participatory ways, making it an essential and indispensable resource. Media New Ways and Meanings 3E is now supported by eBookPLUS! What is eBookPLUS? Media New Ways and Meanings 3E eBookPLUS is an electronic version of the student textbook as well as a complementary set of targeted digital resources. These flexible and engaging ICT activities are available to you online at the JacarandaPLUS website (

Table of contents

CHAPTER 1: Introduction to the media Traditional media and new media CHAPTER 2: Language - production elements Medial language Genres Language elements of film and television Editing: shot-to-shot relationships Language elements of radio Language elements of the print media Computer-based language elements CHAPTER 3: Representation Representing reality Representation of gender Representation in television comedy Representation in news and current affairs Docudrama and truth Law and order on television Advertising and stereotypes Representation in soap operas Representation in video games Representation and the internet CHAPTER 4: Technologies A culture of technology The democratisation of information The impact of new media on traditional media Privacy Digital imaging Mobile media technology CHAPTER 5: Media industry production issues New media industry issues Working in the video game industry Copyright and the internet Music and movie piracy Internet censorship CHAPTER 6: Australian media institutions Media institutions Public and private institutions Regulation and self regulation Australian content Australian media ownership The structure of the television industry The structure of the radio industry The ratings system CHAPTER 7: Narrative Story elements Narrative structure Characters The hero's journey Setting CHAPTER 8: Audience Characteristics of audiences Individual meaning makers Constructing audiences Targeting audiences CHAPTER 9: Media influence Theories of media influence Protecting audiences The violence debate Do advertisements really work? Effects of playing video games Positive and negative media effects CHAPTER 10: Social values and discourses Texts and contexts Social values Discourses Discourses and social values by decade CHAPTER 11: Cross-media genres Television and film documentaries Documentary writing Docudrama CHAPTER 12: Film The medium of film Film response and promotional texts Film movements Australian film World cinema Film noir Gangster movies Horror movies Martial arts movies Musicals Road movies Romantic comedies Thrillers Westerns Science fiction (by Darren Sinclair) Film adaptations of novels CHAPTER 13: Television The medium of television Television news News writing Soap operas Television comedy Situation comedies Sketch comedies Crime drama Music videos Television advertising Reality television CHAPTER 14: The internet The medium of the internet The structure of internet communication The internet audience Internet institutions and industry issues Web design Internet advertising Social networking and social media Blogs Citizen journalism CHAPTER 15: Video games The video games medium Video game genres Massively Multiplayer Online games (MMOs) Narrative in video games Games and movies Advertising and advergaming Developing a successful game Audience issues CHAPTER 16: Radio genres The medium of radio Radio music formats Talkback radio Radio comedy Radio plays Radio advertising CHAPTER 17: Newspapers The newspaper medium The online newspaper The editorial The social comment cartoon The news story The feature story CHAPTER 18: Magazines The magazine medium The magazine feature article Magazine fiction Magazine display advertisements

Stock Information

General Fields

  • : 9780731405442
  • : John Wiley & Sons Australia Ltd
  • : John Wiley & Sons Australia Ltd
  • : Contains Electronic book text
  • : August 2007
  • : 210mm X 280mm X 19mm
  • : books

Special Fields

  • : Win Stewart
  • : Paperback
  • : 3rd Revised edition
  • : 544